Check out my personal projects below.
- Show all
- Functional Programming
- Programming Languages
- Ray tracing
Show all projects. Use the filter to list them by skill or technology.
OpenGL Grass Renderer (2019)
This project is my implementation of the paper Responsive Real-Time Grass Rendering for General 3D Scenes. It uses a combination of compute and tessellation shaders to implement grass simulation and rendering. Grass blades are represented by Bezier curves, and the tessellation shaders dynamically create the grass geometry from the Bezier curves. The compute shader performs Euler's method to simulate the physics of grass blades and then use various culling techniques to reduces the grass blades to draw each frame.
Ray Tracer (2016)
This is a toy ray tracer for the Edx's Computer Graphics Course. It is my first large scale personal coding project. It parses an ad-hoc scene description text format and then performs recursive ray-tracing. The ray tracer handles ray-sphere and ray-triangle intersection but is slow on large scenes because it does not implement any acceleration structures.